In our current age, space inhabitation is a subject that space agencies invest billions in. If we consider the yet-unknown opportunities space has to offer as well, this suggests it is going to become exponentially more important in the future. In this context, our project adresses the lack of accessible software that can be used to build and manipulate space habitats by devising a visual tool, a game which provides a designing model to simulate planning surface habitats on extraterrestrial bodies..
The game works based on pre-determined criteria that limit the user in various and realistic ways. This project allows the users from various relevance and experience levels on the subject to grasp the main concepts of habitat building.
Warning: This simulation is not preferred for mobile phones